Grima

Grima

Epic
Buffer/CC
Men

Level 50 reference

Damage

8-9

Health

2862

Command

51

Attack

13

Defense

26

Focus

42

Initiative

37

From Epic to Legendary: 30 Epic, 10 Legendary

From Legendary to Mythic: 100 Legendary, 40 Mythic

Unique

Grimas Dagger

Stat 1

[Commander] Command +20

Stat 2

[Commander] Attack +6

Stat 3

[Commander] Focus +4

Stat 4

[Unit] Defense +4

Each round, 1 enemy formation have a 2.0% ➡ 12.0% chance to succumb to Madness.

Skills

Wormtongue

Cooldown

1 Round

Defense of 2 enemy formation(s) -1.2 →12.0 for 2 Round(s).

Level 5

Has a 15% chance to inflict Madness on the target for 1 round(s).

Level 10

[Commander] Focus +3.0.

Second In Command

Cooldown

Passive

Attack of Small units in 2 allied formation(s) +1.5 → 15.0 (Effect modified by Command stat).

Level 5

[Unit] Damage Stat +5.0%.

Level 10

[Commander] HP +5.0%.

Survivor

Cooldown

Passive

From Round 5 onward, Defense of 3 allied formation(s) +1.0 → 10.0 (effet modified by Defense stat).

Level 5

[Commander] Defense +5

Level 10

From Round 4 onward, takes effect 1 round earlier.

Wizard’s Assistant

Cooldown

Passive

After the Commander launches a normal attack, the target’s Poison, Burn and Focus Damage received +1.0% → 10.0% (effect modified by Command stat). Can stack, effective until the battle ends.

Level 5

10% chance to inflict Stun on the target for 1 round(s).

Level 10

[Commander] Initiative+3.0.