Beorn

Beorn

Mythic
Damage Dealer
Beornings

Level 50 reference

Damage

24-26

Health

5613

Command

20

Attack

65

Defense

42

Focus

22

Initiative

39

From Epic to Legendary: 30 Epic, 10 Legendary

From Legendary to Mythic: 100 Legendary, 40 Mythic

Unique

Tribal Mortal Bond

Stat 1

[Commander] HP +180

Stat 2

[Commander] Attack +6

Stat 3

[Commander] Defense +6

Stat 4

[Unit] Attack +5

During combat, increases Commander Attack by 15.0. If the enemy army includes Orcs, Attack increases by an additional 10.0.

Skills

Skin Changer

Cooldown

Passive

From Round 4 onward, shapeshifts and deals 66.6% → 666.0% Physical Damage to 3 formations. Gains Attack +1.5% → 15.0% until the end of the battle.

Level 5

Damage has a 30.0% chance to inflict Madness on the target for 1 round(s).

Level 10

Gain Stun and Madness Immunity after Shape-shifting.

Forest Guardian

Cooldown

Passive

Attacks inflicted by 2 allied Large Unit formation(s) reduce the target’s defense by 1.0 → 10.0 for 1 round(s).

Level 5

Beornings in the commander's formation have a 30.0% chance to gain Dual Blows each round.

Level 10

Attack of 2 Large Units formation(s) +3.0.

Anduin Vale Chieftain

Cooldown

1 Rounds

Deals 30.0% → 300.0% Physical Damage to 1-2 enemy formation(s) and has a 30.0% chance to inflict 7.0% → 70.0% Bleed damage on the target, effective up to 3 time(s).

Level 5

The chance of succumbing to Bleed increases to 50.0%.

Level 10

Bleed takes effect 4 time(s).

Enemy Of The Orcs

Cooldown

1 Rounds

Deals 16.0% → 160.0% Physical Damage to 3 formation(s).

Level 5

This skill gains Incursion.

Level 10

Deals an additional 50.0% damage once to Orcs.