Isildur

Isildur

Mythic
Supp/Buff
Men

Level 50 reference

Damage

20-22

Health

4668

Command

135

Attack

52

Defense

64

Focus

35

Initiative

45

Unique

Narsil

Stat 1

[Commander] Command +30

Stat 2

[Commander] Defense+4

Stat 3

[Unit] Attack +6

Stat 4

[Unit] Defense +6

30.0% chance for the target to succumb to Madness after each normal attack when your army is composed of only Men. Lasts for 1 round. Has a 50.0% chance to dispel a buff from the target when your army is composed of Men and Elves.

Skills

Ringbearers

Cooldown

Passive

The commander’s formation unit has a 3.5% → 35.0% chance to Evade damage taken, but the Commander has a 25.0% chance to succumb to Madness each round.

Level 5

No longer inflict Madness on the Commander.

Level 10

[Unit] Damage +5.0%.

Great King

Cooldown

Passive

From Round 3 onward, Attack of 3 allied formation(s) +1.5 → 15.0.

Level 5

Effect modified by Command stat.

Level 10

On Round 1, damage received -10.0%.

King Of All The Dunedain

Cooldown

Passive

Man or Evil Man units in the Commander’s formation have a 5.0% → 50.0% chance to gain Dual Blows each round.

Level 5

[Unit] Damage stat +5.0%.

Level 10

[Unit] Damage stat +5.0%.

Last Alliance

Cooldown

Passive

Defense +5.0 → 50.0 when 3 allied formation(s) receive damage from the next 8 hit(s) (effect modified by Command stat). This effect gradually decreases each time damage is taken.

Level 5

Increases effect instances to 10.

Level 10

Attack of Elf units +5.0. Defense of Man Units +5.0.