Witch King
Witch King












Level 50 reference
Damage
22-25
Health
4767
Command
177
Attack
54
Defense
62
Focus
44
Initiative
49
From Epic to Legendary: 30 Epic, 10 Legendary
From Legendary to Mythic: 100 Legendary, 40 Mythic
Unique

Stat 1
[Commander] Command +30
Stat 2
[Commander] Focus +6
Stat 3
[Unit] Attack +6
Stat 4
[Unit] Defense +4
Focus reaches 50 ➡ The Commander’s formation has a 20.0% chance to deal maximum damage each round.
Attack reaches 100➡ The first instance of damage dealt by the Commander’s formation +50.0%.
Initiative reaches 60➡ The Commander’s formation has a 8.0% chance to receive Follow Up each round.”
Skills

Lord Of The Nazgul
Cooldown
1 Round
Level 5
50% chance to inflict Stun on the target after the target receives damage, lasting for 1 round(s).
Level 10
In addition, target Defense -10.0 for 1 round(s).

Black Captain
Cooldown
Passive
Level 5
Damage stat of units in 3 formation unit(s) +5.0% for 10 round(s).
Level 10
Affects 4 formation(s).

Nazgul
Cooldown
Level 5
Deals 200.0% Poison Damage once to the target after this effect ends.
Level 10
For the first 2 round(s), has a 30.0% chance to inflict Stun on the target.

Lord Of Minas Morgul
Cooldown
Passive
Level 5
When the commander's formation is comprised of Large Units, it gains Madness immunity
Level 10
When the commander's formation is comprised of Large Units, it gains Stun immunity