Witch King

Witch King

Mythic
Supp/CC
Undead

Level 50 reference

Damage

22-25

Health

4767

Command

177

Attack

54

Defense

62

Focus

44

Initiative

49

From Epic to Legendary: 30 Epic, 10 Legendary

From Legendary to Mythic: 100 Legendary, 40 Mythic

Unique

Fellbeast reins

Stat 1

[Commander] Command +30

Stat 2

[Commander] Focus +6

Stat 3

[Unit] Attack +6

Stat 4

[Unit] Defense +4

The Witch-king gains the following effects in sequence:
Focus reaches 50 ➡ The Commander’s formation has a 20.0% chance to deal maximum damage each round.
Attack reaches 100➡ The first instance of damage dealt by the Commander’s formation +50.0%.
Initiative reaches 60➡ The Commander’s formation has a 8.0% chance to receive Follow Up each round.”

Skills

Lord Of The Nazgul

Cooldown

1 Round

Deals 32.0% → 320.0% Focus Damage once to 1 formation(s).

Level 5

50% chance to inflict Stun on the target after the target receives damage, lasting for 1 round(s).

Level 10

In addition, target Defense -10.0 for 1 round(s).

Black Captain

Cooldown

Passive

For the first 2 Rounds, Orc, Uruk-hai, Evil Men and Trolls units in 3 allied formation(s) have a 7.5% → 75% chance to gain Dual Blows each round.

Level 5

Damage stat of units in 3 formation unit(s) +5.0% for 10 round(s).

Level 10

Affects 4 formation(s).

Nazgul

Cooldown

For the first 2 rounds(s), deals 40% → 400% Focus Damage once to 2 enemy formation(s) upon taking action each round.

Level 5

Deals 200.0% Poison Damage once to the target after this effect ends.

Level 10

For the first 2 round(s), has a 30.0% chance to inflict Stun on the target.

Lord Of Minas Morgul

Cooldown

Passive

Attack, Focus and Defense of 2 enemy Commander(s) -2.0 → 20.0 for 5 round(s) (effect modified by Command stat).

Level 5

When the commander's formation is comprised of Large Units, it gains Madness immunity

Level 10

When the commander's formation is comprised of Large Units, it gains Stun immunity