FULL EQUIPMENT LIST

All pieces of equipment are displayed at their maximum level of reinforcement and refined to the maximum.

Equipment List

Hand

Axe Of Khazad-Dum Axe Of Khazad-Dum MIN DAMAGE14 MAX DAMAGE30 ATTACK48 FOCUS- INITIATIVE- HP- DEFENSE6 COMMAND- UNIT ATTACK- UNIT DEFENSE- SIEGE-
Black Bow Black Bow MIN DAMAGE12 MAX DAMAGE28 ATTACK39 FOCUS- INITIATIVE- HP- DEFENSE15 COMMAND- UNIT ATTACK- UNIT DEFENSE- SIEGE-
Blazing Tongue Blazing Tongue MIN DAMAGE10 MAX DAMAGE30 ATTACK27 FOCUS27 INITIATIVE- HP- DEFENSE- COMMAND- UNIT ATTACK- UNIT DEFENSE- SIEGE-
Bow Of The High Elves Bow Of The High Elves MIN DAMAGE10 MAX DAMAGE22 ATTACK9 FOCUS18 INITIATIVE- HP- DEFENSE- COMMAND- UNIT ATTACK15 UNIT DEFENSE12 SIEGE-
Cruel Hook Cruel Hook MIN DAMAGE14 MAX DAMAGE22 ATTACK27 FOCUS- INITIATIVE- HP- DEFENSE15 COMMAND- UNIT ATTACK12 UNIT DEFENSE- SIEGE-
Dawn Dawn MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS12 INITIATIVE- HP- DEFENSE15 COMMAND190 UNIT ATTACK9 UNIT DEFENSE18 SIEGE-
Elven White Knife Elven White Knife MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS- INITIATIVE- HP- DEFENSE- COMMAND220 UNIT ATTACK42 UNIT DEFENSE12 SIEGE-
Gigantic Hammer Gigantic Hammer MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS- INITIATIVE- HP- DEFENSE- COMMAND240 UNIT ATTACK48 UNIT DEFENSE6 SIEGE-
Hammer Of Moria Hammer Of Moria MIN DAMAGE8 MAX DAMAGE28 ATTACK18 FOCUS- INITIATIVE- HP- DEFENSE36 COMMAND- UNIT ATTACK- UNIT DEFENSE- SIEGE-
Lhang Lhang MIN DAMAGE- MAX DAMAGE- ATTACK9 FOCUS- INITIATIVE- HP- DEFENSE12 COMMAND200 UNIT ATTACK6 UNIT DEFENSE27 SIEGE-
Mattock Of The Iron Hills Mattock Of The Iron Hills MIN DAMAGE- MAX DAMAGE- ATTACK15 FOCUS- INITIATIVE- HP- DEFENSE9 COMMAND200 UNIT ATTACK24 UNIT DEFENSE6 SIEGE-
Mirkwood’s Thorns Mirkwood’s Thorns MIN DAMAGE12 MAX DAMAGE22 ATTACK- FOCUS15 INITIATIVE- HP- DEFENSE18 COMMAND- UNIT ATTACK12 UNIT DEFENSE9 SIEGE-
Morgul Blade Morgul Blade MIN DAMAGE20 MAX DAMAGE20 ATTACK- FOCUS42 INITIATIVE3 HP- DEFENSE9 COMMAND- UNIT ATTACK- UNIT DEFENSE- SIEGE-
Nightfall Nightfall MIN DAMAGE14 MAX DAMAGE20 ATTACK18 FOCUS- INITIATIVE- HP- DEFENSE9 COMMAND- UNIT ATTACK15 UNIT DEFENSE12 SIEGE-
Noldor Sword Noldor Sword MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS36 INITIATIVE- HP- DEFENSE- COMMAND220 UNIT ATTACK- UNIT DEFENSE18 SIEGE-
Obsidian Dagger Obsidian Dagger MIN DAMAGE22 MAX DAMAGE22 ATTACK- FOCUS51 INITIATIVE3 HP- DEFENSE- COMMAND- UNIT ATTACK- UNIT DEFENSE- SIEGE-
Reach of Riddermark Reach of Riddermark MIN DAMAGE14 MAX DAMAGE26 ATTACK21 FOCUS21 INITIATIVE6 HP- DEFENSE- COMMAND- UNIT ATTACK6 UNIT DEFENSE- SIEGE-
Reckoning Reckoning MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS- INITIATIVE- HP- DEFENSE- COMMAND240 UNIT ATTACK9 UNIT DEFENSE45 SIEGE-
Sand Claw Sand Claw MIN DAMAGE16 MAX DAMAGE16 ATTACK15 FOCUS15 INITIATIVE6 HP- DEFENSE- COMMAND- UNIT ATTACK18 UNIT DEFENSE- SIEGE-
Spear Of Udun Spear Of Udun MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS12 INITIATIVE- HP- DEFENSE12 COMMAND190 UNIT ATTACK18 UNIT DEFENSE12 SIEGE-
The Black Mace The Black Mace MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS12 INITIATIVE- HP- DEFENSE30 COMMAND220 UNIT ATTACK12 UNIT DEFENSE- SIEGE-
Battle Axe Battle Axe MIN DAMAGE10 MAX DAMAGE14 ATTACK18 FOCUS- INITIATIVE- HP- DEFENSE- COMMAND- UNIT ATTACK- UNIT DEFENSE6 SIEGE-
Carver Carver MIN DAMAGE12 MAX DAMAGE12 ATTACK- FOCUS18 INITIATIVE- HP- DEFENSE- COMMAND- UNIT ATTACK6 UNIT DEFENSE- SIEGE-
Cutlass Cutlass MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS- INITIATIVE- HP- DEFENSE9 COMMAND130 UNIT ATTACK- UNIT DEFENSE15 SIEGE-
Easterling Spear Easterling Spear MIN DAMAGE6 MAX DAMAGE14 ATTACK9 FOCUS- INITIATIVE- HP- DEFENSE6 COMMAND- UNIT ATTACK9 UNIT DEFENSE- SIEGE-
Elven Dirk Elven Dirk MIN DAMAGE10 MAX DAMAGE10 ATTACK6 FOCUS9 INITIATIVE- HP- DEFENSE- COMMAND- UNIT ATTACK- UNIT DEFENSE9 SIEGE-
Mirkwood Bow Mirkwood Bow MIN DAMAGE- MAX DAMAGE- ATTACK6 FOCUS- INITIATIVE- HP- DEFENSE- COMMAND130 UNIT ATTACK18 UNIT DEFENSE- SIEGE-
Uruk Crossbow Uruk Crossbow MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS9 INITIATIVE- HP- DEFENSE- COMMAND110 UNIT ATTACK6 UNIT DEFENSE9 SIEGE-
Uruk-Hai Broadsword Uruk-Hai Broadsword MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS- INITIATIVE- HP- DEFENSE9 COMMAND110 UNIT ATTACK9 UNIT DEFENSE6 SIEGE-
War Hammer War Hammer MIN DAMAGE8 MAX DAMAGE16 ATTACK- FOCUS9 INITIATIVE- HP- DEFENSE15 COMMAND- UNIT ATTACK- UNIT DEFENSE- SIEGE-
Broad Axe Broad Axe MIN DAMAGE3 MAX DAMAGE7 ATTACK5 FOCUS- INITIATIVE- HP- DEFENSE- COMMAND- UNIT ATTACK5 UNIT DEFENSE- SIEGE-
Haradrim Bow Haradrim Bow MIN DAMAGE- MAX DAMAGE- ATTACK3 FOCUS- INITIATIVE- HP- DEFENSE- COMMAND57 UNIT ATTACK8 UNIT DEFENSE- SIEGE-
Morningstar Morningstar MIN DAMAGE- MAX DAMAGE- ATTACK5 FOCUS- INITIATIVE- HP- DEFENSE- COMMAND57 UNIT ATTACK- UNIT DEFENSE5 SIEGE-
Orc Crossbow Orc Crossbow MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS- INITIATIVE- HP- DEFENSE- COMMAND57 UNIT ATTACK5 UNIT DEFENSE5 SIEGE-
Orc Scimitar Orc Scimitar MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS3 INITIATIVE- HP- DEFENSE- COMMAND57 UNIT ATTACK- UNIT DEFENSE8 SIEGE-
Ranger’s Dagger Ranger’s Dagger MIN DAMAGE5 MAX DAMAGE5 ATTACK- FOCUS8 INITIATIVE- HP- DEFENSE- COMMAND- UNIT ATTACK- UNIT DEFENSE3 SIEGE-
Spear Of The Rangers Spear Of The Rangers MIN DAMAGE3 MAX DAMAGE7 ATTACK5 FOCUS5 INITIATIVE- HP- DEFENSE- COMMAND- UNIT ATTACK- UNIT DEFENSE- SIEGE-
Uruk-Hai Pike Uruk-Hai Pike MIN DAMAGE3 MAX DAMAGE7 ATTACK8 FOCUS- INITIATIVE- HP- DEFENSE- COMMAND- UNIT ATTACK3 UNIT DEFENSE- SIEGE-
Bone Hatchet Bone Hatchet MIN DAMAGE2 MAX DAMAGE2 ATTACK5 FOCUS- INITIATIVE- HP- DEFENSE- COMMAND- UNIT ATTACK- UNIT DEFENSE- SIEGE-
Broadsword Broadsword MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS- INITIATIVE- HP- DEFENSE- COMMAND16 UNIT ATTACK5 UNIT DEFENSE- SIEGE-
Orc Dagger Orc Dagger MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS- INITIATIVE- HP- DEFENSE- COMMAND16 UNIT ATTACK5 UNIT DEFENSE- SIEGE-
Outlaw’s Dirk Outlaw’s Dirk MIN DAMAGE2 MAX DAMAGE2 ATTACK5 FOCUS- INITIATIVE- HP- DEFENSE- COMMAND- UNIT ATTACK- UNIT DEFENSE- SIEGE-

Chest

Berserker’s Raiment Berserker’s Raiment MIN DAMAGE- MAX DAMAGE- ATTACK24 FOCUS12 INITIATIVE6 HP1800 DEFENSE- COMMAND- UNIT ATTACK12 UNIT DEFENSE- SIEGE-
Bone Armour Bone Armour MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS15 INITIATIVE- HP1600 DEFENSE12 COMMAND- UNIT ATTACK18 UNIT DEFENSE9 SIEGE-
Durins Plate Durins Plate MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS- INITIATIVE- HP2000 DEFENSE- COMMAND- UNIT ATTACK18 UNIT DEFENSE36 SIEGE-
Elven Cloak Elven Cloak MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS24 INITIATIVE- HP1800 DEFENSE15 COMMAND- UNIT ATTACK- UNIT DEFENSE15 SIEGE-
Explorer’s Outfit Explorer’s Outfit MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS- INITIATIVE6 HP1600 DEFENSE18 COMMAND- UNIT ATTACK15 UNIT DEFENSE15 SIEGE-
Golden Skin Golden Skin MIN DAMAGE- MAX DAMAGE- ATTACK15 FOCUS18 INITIATIVE- HP1600 DEFENSE15 COMMAND- UNIT ATTACK- UNIT DEFENSE6 SIEGE-
Greatplate of the East Greatplate of the East MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS39 INITIATIVE- HP2000 DEFENSE15 COMMAND- UNIT ATTACK- UNIT DEFENSE- SIEGE-
High Elf Hauberk High Elf Hauberk MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS- INITIATIVE- HP2200 DEFENSE- COMMAND- UNIT ATTACK6 UNIT DEFENSE48 SIEGE-
Massive Breastplate Massive Breastplate MIN DAMAGE- MAX DAMAGE- ATTACK12 FOCUS- INITIATIVE- HP1600 DEFENSE15 COMMAND- UNIT ATTACK9 UNIT DEFENSE18 SIEGE-
Mithril Coat Mithril Coat MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS6 INITIATIVE- HP1800 DEFENSE48 COMMAND- UNIT ATTACK- UNIT DEFENSE- SIEGE-
Plate Of The Citadel Plate Of The Citadel MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS9 INITIATIVE- HP1800 DEFENSE27 COMMAND- UNIT ATTACK- UNIT DEFENSE18 SIEGE-
Protection of Numenorean Protection of Numenorean MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS48 INITIATIVE- HP2200 DEFENSE6 COMMAND- UNIT ATTACK- UNIT DEFENSE- SIEGE-
Ranger’s Shroud Ranger’s Shroud MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS- INITIATIVE- HP2200 DEFENSE- COMMAND- UNIT ATTACK45 UNIT DEFENSE9 SIEGE-
Tracker Plate Tracker Plate MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS- INITIATIVE3 HP1800 DEFENSE12 COMMAND- UNIT ATTACK27 UNIT DEFENSE12 SIEGE-
Warborn Battle Plate Warborn Battle Plate MIN DAMAGE- MAX DAMAGE- ATTACK12 FOCUS- INITIATIVE- HP2000 DEFENSE36 COMMAND- UNIT ATTACK- UNIT DEFENSE- SIEGE-
Goblin Armor Goblin Armor MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS9 INITIATIVE- HP1100 DEFENSE- COMMAND- UNIT ATTACK15 UNIT DEFENSE- SIEGE-
Hunter’s Skin Hunter’s Skin MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS15 INITIATIVE- HP1100 DEFENSE- COMMAND- UNIT ATTACK- UNIT DEFENSE9 SIEGE-
Quilted Armour Quilted Armour MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS6 INITIATIVE- HP1100 DEFENSE18 COMMAND- UNIT ATTACK- UNIT DEFENSE- SIEGE-
Scale Mail Scale Mail MIN DAMAGE- MAX DAMAGE- ATTACK15 FOCUS- INITIATIVE- HP1200 DEFENSE9 COMMAND- UNIT ATTACK- UNIT DEFENSE- SIEGE-
Scaut’s Mail Scaut’s Mail MIN DAMAGE- MAX DAMAGE- ATTACK12 FOCUS9 INITIATIVE3 HP1000 DEFENSE- COMMAND- UNIT ATTACK- UNIT DEFENSE- SIEGE-
Superior Hauberk Superior Hauberk MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS- INITIATIVE- HP1200 DEFENSE6 COMMAND- UNIT ATTACK- UNIT DEFENSE18 SIEGE-
Garrison Coat Garrison Coat MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS8 INITIATIVE- HP540 DEFENSE3 COMMAND- UNIT ATTACK- UNIT DEFENSE- SIEGE-
Hunter’s Coat Hunter’s Coat MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS- INITIATIVE- HP540 DEFENSE5 COMMAND- UNIT ATTACK5 UNIT DEFENSE- SIEGE-
Leather Armor Leather Armor MIN DAMAGE- MAX DAMAGE- ATTACK5 FOCUS- INITIATIVE- HP540 DEFENSE5 COMMAND- UNIT ATTACK- UNIT DEFENSE- SIEGE-
Rough Breastplate Rough Breastplate MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS- INITIATIVE- HP540 DEFENSE8 COMMAND- UNIT ATTACK- UNIT DEFENSE3 SIEGE-
Ne’er Do Well’s Coat Ne’er Do Well’s Coat MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS- INITIATIVE- HP160 DEFENSE5 COMMAND- UNIT ATTACK- UNIT DEFENSE- SIEGE-

Head

Ancient Numenorean Helm Ancient Numenorean Helm MIN DAMAGE- MAX DAMAGE- ATTACK12 FOCUS12 INITIATIVE- HP1170 DEFENSE18 COMMAND- UNIT ATTACK- UNIT DEFENSE12 SIEGE-
Berserker’s Gaze Berserker’s Gaze MIN DAMAGE- MAX DAMAGE- ATTACK27 FOCUS12 INITIATIVE- HP1310 DEFENSE- COMMAND- UNIT ATTACK15 UNIT DEFENSE- SIEGE-
Casque Of Pride Casque Of Pride MIN DAMAGE- MAX DAMAGE- ATTACK48 FOCUS- INITIATIVE- HP1570 DEFENSE6 COMMAND- UNIT ATTACK- UNIT DEFENSE- SIEGE-
Casque Of The Submerged Isle Casque Of The Submerged Isle MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS- INITIATIVE- HP- DEFENSE- COMMAND130 UNIT ATTACK6 UNIT DEFENSE48 SIEGE-
Caul of the Forest Caul of the Forest MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS18 INITIATIVE6 HP- DEFENSE- COMMAND100 UNIT ATTACK15 UNIT DEFENSE15 SIEGE-
Chieftain’s Gaze Chieftain’s Gaze MIN DAMAGE- MAX DAMAGE- ATTACK18 FOCUS- INITIATIVE- HP- DEFENSE12 COMMAND100 UNIT ATTACK12 UNIT DEFENSE12 SIEGE-
Easterling Helm Easterling Helm MIN DAMAGE- MAX DAMAGE- ATTACK6 FOCUS6 INITIATIVE- HP1430 DEFENSE42 COMMAND- UNIT ATTACK- UNIT DEFENSE- SIEGE-
Grey Wizard Hat Grey Wizard Hat MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS48 INITIATIVE- HP1570 DEFENSE6 COMMAND- UNIT ATTACK- UNIT DEFENSE- SIEGE-
Harad Casque Harad Casque MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS- INITIATIVE- HP- DEFENSE- COMMAND120 UNIT ATTACK12 UNIT DEFENSE42 SIEGE-
High Elf’s Helmet High Elf’s Helmet MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS- INITIATIVE6 HP- DEFENSE12 COMMAND100 UNIT ATTACK18 UNIT DEFENSE18 SIEGE-
Hunter’s Guide Hunter’s Guide MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS- INITIATIVE- HP- DEFENSE- COMMAND130 UNIT ATTACK48 UNIT DEFENSE6 SIEGE-
Iron Basinet Iron Basinet MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS- INITIATIVE- HP- DEFENSE48 COMMAND130 UNIT ATTACK- UNIT DEFENSE6 SIEGE-
Orcish Great Helm Orcish Great Helm MIN DAMAGE- MAX DAMAGE- ATTACK12 FOCUS- INITIATIVE- HP- DEFENSE- COMMAND110 UNIT ATTACK27 UNIT DEFENSE15 SIEGE-
Swan Helm Swan Helm MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS27 INITIATIVE- HP1310 DEFENSE15 COMMAND- UNIT ATTACK- UNIT DEFENSE12 SIEGE-
War Helm War Helm MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS- INITIATIVE- HP- DEFENSE- COMMAND120 UNIT ATTACK42 UNIT DEFENSE12 SIEGE-
Arnor Casque Arnor Casque MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS- INITIATIVE- HP- DEFENSE6 COMMAND60 UNIT ATTACK9 UNIT DEFENSE9 SIEGE-
Bone Mask Bone Mask MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS18 INITIATIVE- HP800 DEFENSE6 COMMAND- UNIT ATTACK- UNIT DEFENSE- SIEGE-
Brutal Helmet Brutal Helmet MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS- INITIATIVE- HP830 DEFENSE18 COMMAND- UNIT ATTACK6 UNIT DEFENSE- SIEGE-
Full Helm Full Helm MIN DAMAGE- MAX DAMAGE- ATTACK18 FOCUS- INITIATIVE- HP860 DEFENSE- COMMAND- UNIT ATTACK- UNIT DEFENSE6 SIEGE-
Horseman Helm Horseman Helm MIN DAMAGE- MAX DAMAGE- ATTACK6 FOCUS- INITIATIVE- HP- DEFENSE- COMMAND70 UNIT ATTACK- UNIT DEFENSE18 SIEGE-
Trapper’s Hood Trapper’s Hood MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS6 INITIATIVE- HP- DEFENSE- COMMAND70 UNIT ATTACK18 UNIT DEFENSE- SIEGE-
Haradrim’s Scarf Haradrim’s Scarf MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS5 INITIATIVE- HP- DEFENSE5 COMMAND28 UNIT ATTACK- UNIT DEFENSE- SIEGE-
Old Casque Old Casque MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS5 INITIATIVE- HP360 DEFENSE5 COMMAND- UNIT ATTACK- UNIT DEFENSE- SIEGE-
Skull Cap Skull Cap MIN DAMAGE- MAX DAMAGE- ATTACK8 FOCUS- INITIATIVE- HP360 DEFENSE3 COMMAND- UNIT ATTACK- UNIT DEFENSE- SIEGE-
Light Helm Light Helm MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS5 INITIATIVE- HP- DEFENSE- COMMAND9 UNIT ATTACK- UNIT DEFENSE- SIEGE-

Accessory

Belt Of The Citadel Belt Of The Citadel MIN DAMAGE- MAX DAMAGE- ATTACK15 FOCUS- INITIATIVE- HP- DEFENSE15 COMMAND100 UNIT ATTACK15 UNIT DEFENSE9 SIEGE-
Box Of Knowledge Box Of Knowledge MIN DAMAGE- MAX DAMAGE- ATTACK18 FOCUS18 INITIATIVE3 HP1170 DEFENSE15 COMMAND- UNIT ATTACK- UNIT DEFENSE- SIEGE-
Carved Dragon Tooth Carved Dragon Tooth MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS- INITIATIVE- HP- DEFENSE- COMMAND120 UNIT ATTACK27 UNIT DEFENSE27 SIEGE-
Defender Of The Mountain Defender Of The Mountain MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS- INITIATIVE- HP- DEFENSE27 COMMAND110 UNIT ATTACK- UNIT DEFENSE27 SIEGE-
Drums of Barad-Dur Drums of Barad-Dur MIN DAMAGE6 MAX DAMAGE10 ATTACK36 FOCUS18 INITIATIVE- HP- DEFENSE- COMMAND- UNIT ATTACK- UNIT DEFENSE- SIEGE-
Ent-Draught Calabash Ent-Draught Calabash MIN DAMAGE- MAX DAMAGE- ATTACK9 FOCUS9 INITIATIVE- HP1430 DEFENSE36 COMMAND- UNIT ATTACK- UNIT DEFENSE- SIEGE-
Erebor’s Pride Erebor’s Pride MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS- INITIATIVE- HP- DEFENSE42 COMMAND120 UNIT ATTACK- UNIT DEFENSE12 SIEGE-
Fiddle Of The Eldest Fiddle Of The Eldest MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS15 INITIATIVE- HP- DEFENSE9 COMMAND100 UNIT ATTACK12 UNIT DEFENSE18 SIEGE-
Fine Smoking Pipe Fine Smoking Pipe MIN DAMAGE10 MAX DAMAGE10 ATTACK- FOCUS48 INITIATIVE- HP- DEFENSE6 COMMAND- UNIT ATTACK- UNIT DEFENSE- SIEGE-
Lothlorien Belt Lothlorien Belt MIN DAMAGE- MAX DAMAGE- ATTACK12 FOCUS12 INITIATIVE- HP1170 DEFENSE- COMMAND- UNIT ATTACK15 UNIT DEFENSE15 SIEGE-
Meara’s Reins Meara’s Reins MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS- INITIATIVE6 HP- DEFENSE9 COMMAND110 UNIT ATTACK15 UNIT DEFENSE24 SIEGE-
Night Star Night Star MIN DAMAGE- MAX DAMAGE- ATTACK9 FOCUS15 INITIATIVE- HP- DEFENSE- COMMAND100 UNIT ATTACK18 UNIT DEFENSE12 SIEGE-
Orthanc delivery Orthanc delivery MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS15 INITIATIVE- HP- DEFENSE- COMMAND110 UNIT ATTACK24 UNIT DEFENSE15 SIEGE12
Palantir of Orthanc Palantir of Orthanc MIN DAMAGE10 MAX DAMAGE10 ATTACK48 FOCUS6 INITIATIVE- HP- DEFENSE- COMMAND- UNIT ATTACK- UNIT DEFENSE- SIEGE-
Signet of the Barrows Signet of the Barrows MIN DAMAGE6 MAX DAMAGE10 ATTACK- FOCUS42 INITIATIVE3 HP- DEFENSE9 COMMAND- UNIT ATTACK- UNIT DEFENSE- SIEGE-
Silver Harp Of Rivendell Silver Harp Of Rivendell MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS- INITIATIVE- HP- DEFENSE- COMMAND120 UNIT ATTACK12 UNIT DEFENSE42 SIEGE-
Bone Talisman Bone Talisman MIN DAMAGE- MAX DAMAGE- ATTACK18 FOCUS- INITIATIVE- HP860 DEFENSE- COMMAND- UNIT ATTACK- UNIT DEFENSE6 SIEGE-
Drums Of Moria Drums Of Moria MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS- INITIATIVE- HP- DEFENSE6 COMMAND70 UNIT ATTACK- UNIT DEFENSE18 SIEGE-
Harp of Lothlorien Harp of Lothlorien MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS18 INITIATIVE- HP860 DEFENSE- COMMAND- UNIT ATTACK6 UNIT DEFENSE- SIEGE-
Hithlain Hithlain MIN DAMAGE- MAX DAMAGE- ATTACK9 FOCUS6 INITIATIVE- HP800 DEFENSE- COMMAND- UNIT ATTACK9 UNIT DEFENSE- SIEGE-
Hobbit Fiddle Hobbit Fiddle MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS9 INITIATIVE- HP- DEFENSE9 COMMAND60 UNIT ATTACK- UNIT DEFENSE6 SIEGE-
Shield Of The White Hand Shield Of The White Hand MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS- INITIATIVE- HP860 DEFENSE18 COMMAND- UNIT ATTACK- UNIT DEFENSE6 SIEGE-
Wizard’s Fireworks Wizard’s Fireworks MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS6 INITIATIVE- HP- DEFENSE- COMMAND70 UNIT ATTACK18 UNIT DEFENSE- SIEGE-
Worn-Out Smoking Pipe Worn-Out Smoking Pipe MIN DAMAGE- MAX DAMAGE- ATTACK9 FOCUS- INITIATIVE- HP800 DEFENSE9 COMMAND- UNIT ATTACK6 UNIT DEFENSE- SIEGE-
Round Shield Round Shield MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS- INITIATIVE- HP360 DEFENSE8 COMMAND- UNIT ATTACK- UNIT DEFENSE3 SIEGE-
Soldier’s Gauntlets Soldier’s Gauntlets MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS- INITIATIVE- HP- DEFENSE- COMMAND25 UNIT ATTACK5 UNIT DEFENSE5 SIEGE-
Lightweight Belt Lightweight Belt MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS- INITIATIVE- HP112 DEFENSE- COMMAND- UNIT ATTACK- UNIT DEFENSE5 SIEGE-
Traveler’s Boots Traveler’s Boots MIN DAMAGE- MAX DAMAGE- ATTACK- FOCUS3 INITIATIVE- HP- DEFENSE3 COMMAND9 UNIT ATTACK- UNIT DEFENSE- SIEGE-

More about gear?


SET EFFECT

SET NAME EFFECT
Agility
Initiative of the commander's formation +5.0 (2-Piece Set) / +12.0 (4-Piece Set) during combat.
Divide and Conquer
[This Formation] Damage received -1.0% (2-Piece Set) / -2.0% (4-Piece Set) each round.
Evasive Action
[First 3 Round(s)] This formation's damage received -10.0%. (2-Piece Set) / -24% (4-Piece Set)
Flay
[This Formation] Damage ignores 8.0% (2-Piece Set) / 18.0% (4-Piece Set) of the target's Defense.
Fortitude
[This Formation] Physical Damage received by the commander's formation -5.0% (2-Piece Set) / -12.0% (4-Piece Set) .
Lore of the Arcane
[This Formation] Burn, Poison, and Focus Damage dealt +5.0%. (2-Piece Set) / +12.0% (4-Piece Set)
Might
[This Formation] Physical Damage dealt +5.0% (2-Piece Set) / +12.0% (4-Piece Set) .
Perseverance
[This Formation] Damage dealt +1.0% (2-Piece Set) / +2.0% (4-Piece Set) each round.
Power Overwhelming
[This Formation] Damage received -10.0% (2-Piece Set) / -24.0% (4-Piece Set) when in the Stun or Madness status.
Sharpe Blade
[This Formation] Attack +10.0 (2-Piece Set) / +24.0 (4-Piece Set) during combat.
Siege Ladder
Siege Damage of Commander's formation +5.0% (2-Piece Set) / +12.0% (4-Piece Set).
Thick Armor
[This Formation] Defense +10.0 (2-Piece Set) / 24.0 (4-Piece Set) during combat.
Unkeep
[Commander] Recovery administered +3.0% (2-Piece Set) / +7.0% (4-Piece Set)
War Cry
[First 3 Round(s)] This formation's damage dealt +10.0% (2-Piece Set) / + 24%(4-Piece Set).

UNIQUES

ITEM NAME STATS 1 STATS 2 STATS 3 STATS 4
Gil Galad Aeglos Aeglos [Commander] Command +30 [Commander] Attack +4 [Unit] Attack +6 [Unit] Defense +6 ?
For each allied Men unit present, this formation's damage dealt increases by 2.0% each round. Stacks up to 5 time(s). For each Elves unit present, this formation's units recover 30.0% HP once each round.
Aragorn II Anduril Anduril [Commander] HP +215 [Commander] Attack +6 [Unit] Attack +4 [Unit] Defense +4 ?
This formation's unit recovers 25.0% ➡ 150.0% HP each round. Men units in this formation take normal attacks in the place of 1 allied formation(s).
Ori Axe Of The Clerk Axe Of The Clerk [Commander] Command +20 [Commander] Attack +4 [Commander] Defense +5 [Unit] Defense +5 ?
From Round 4 onward, Dwarves Ranged unit in the Commander's formation have a 16.7% ➡ 100.0% chance to deal maximum damage each round.
Gimili Balins Axe Balins Axe [Commander] HP +215 [Commander] Attack +6 [Commander] Defense +4 [Unit] Attack +4 ?
Gimli gains the following effects in sequence: Attack reaches 50: Damage dealt +6.0%. Attack reaches 100: Damage dealt +6.0%. Focus reaches 50: Gains Pursuit.
Merry & Pippin Barrow Blade Barrow Blade [Commander] Command +20 [Commander] Focus +4 [Commander] Defense +4 [Unit] Defense +6 ?
This formation's units recover 10.0% ➡ 60.0% HP once each round. If this formation is formed of Hobbits, recovers and addtional 60.0% HP.
Bard Black Arrow Black Arrow [Commander] HP +215 [Commander] Attack +6 [Commander] Defense +4 [Unit] Attack +6 ?
From round 6 onward, the Commander's attacks ignore 36% of enemy's defense stat
Khamul Black Chargers Reins Black Chargers Reins [Commander] HP +215 [Commander] Focus +6 [Commander] Defense +4 [Unit] Attack +4 ?
After using normal attacks, Khamûl's Attack and Focus increase by 4.0 (stacks with each attack).
Sunind Black Sandstorm Black Sandstorm [Commander] Command +30 [Commander] Focus +6 [Unit] Attack +4 [Unit] Defense +6 ?
Increases Physical Damage dealt by this formation's Orcs units by 12.0%. Reduces Physical Damage received by this formation's Evil Men units by 12.0%.
When Allied Beasts are present, increases Poison Damage dealt by this formation by 20.0%.
Lurtz Bladed Bow Bladed Bow [Commander] HP +180 [Commander] Attack +6 [Unit] Attack +5 [Unit] Defense +4 ?
[Commander] Normal attacks inflict an additional 125.0% Physical Damage
Sharku Bone Spear Totem Bone Spear Totem [Commander] Command +20 [Commander] Focus +6 [Commander] Defense +4 [Unit] Defense +4 ?
Increases Sharku's Attack, Focus, and Speed by 6.0 when your army includes Raider.
Elrohir Bow Of Imladris Bow Of Imladris [Commander] HP +215 [Commander] Attack +4 [Unit] Attack +6 [Unit] Defense +4 ?
This formation's units gain the following effects according to race: [Elves] Damage dealt increases by 6.0%. [Men] Damage received reduced by 4.0%. [Dwarves] Gains Madness Immunity.
Legolas Bow Of The Galadhrim Bow Of The Galadhrim [Commander] HP +145 [Commander] Attack +6 [Unit] Attack +5 [Unit] Defense +5 ?
[Commander] Normal attacks inflict an additional 125.0% Physical Damage
Radagast, the Brown Brown Wizard Hat Brown Wizard Hat [Commander] HP +180 [Commander] Focus +6 [Unit] Initiative +2 [Unit] Defense +6 ?
This formation's Beasts units recover 150.0% HP once each round.
Oglurg Brutal Axe Brutal Axe [Commander] Command +20 [Commander] Attack +6 [Commander] Defense +6 [Unit] Defense +6 ?
Increases the damage dealt by this formation's Orcs or Trolls unit(s) by 12.0% when attacking. From round 8 onward, this formation's Orcs or Trolls units recover 300.0% HP each round when defending.
The Undying Calamity Calamity [Commander] HP +145 [Commander] Attack +6 [Commander] Defense +6 [Unit] Defense +6 ?
Each round, 1 enemy formation(s) have a 30.0% chance to succumb to Madness
Gothmog Casque Of Command Casque Of Command [Commander] Command +30 [Commander] Attack +4 [Unit] Attack +6 [Unit] Defense +4 ?
Increases damage dealt by this formation's Orcs and Trolls units by 18.0% when battling on Structure Land.
Azru-Khor Corsairs Bow Corsairs Bow [Commander] Command +20 [Commander] Defense +5 [Unit] Attack +6 [Unit] Defense +5 ?
[Against 1 Enemy Formation Unit(s)] Burn Damage received +15.0% when your army includes Corsair.
Ugthak Crimson Axe Crimson Axe [Commander] HP +215 [Commander] Attack +4 [Commander] Focus +6 [Unit] Attack +4 ?
[This Commander] Burn Damage dealt +6.0% after causing Burn Damage (up to 10 stacks)
Dain Ironfoot Crimson Blade Crimson Blade [Commander] HP +215 [Commander] Attack +6 [Commander] Defense +6 [Unit] Attack +4 ?
Increases the Physical Damage dealt by this formation's Commander by 3.0% when this formation receives damage. Stacks up to 5 times.
Aragorn KOM Crown Of Elendil Crown Of Elendil [Commander] Command +30 [Commander] Attack +6 [Unit] Attack +5 [Unit] Defense +5 ?
Upon dealing damage, has a 50.0% chance to increase damage dealt by this formation's Men by 3.0% until the end of battle. Stacks up to 20 times(s).
Cirdan Crown Of Shipwright Crown Of Shipwright [Commander] Command +30 [Commander] Focus +6 [Commander] Initiative +2 [Unit] Attack+5 ?
This formation's units recover 150.0% HP once each round for 5 rounds. This effect lasts till the end of combat when battling on Crossings
King of the Dead Crown Of The Dead Crown Of The Dead [Commander] Command +30 [Commander] Focus +5 [Unit] Attack +6 [Unit] Defense +5 ?
On Round 1, deals 1200.0% Focus Damage once to 1 enemy formation(s), and inflicts Madness on the target for 1 round.
Saruman Dark Staff Of Power Dark Staff Of Power [Commander] HP +215 [Commander] Focus +6 [Unit] Attack +4 [Unit] Defense +6 ?
[Commander] Normal attacks inflict an additional 120.0% Focus Damage
Imrahil Dol Amroth Bulwark Dol Amroth Bulwark [Commander] Command +20 [Commander] Attack +4 [Unit] Attack +6 [Unit] Defense +6 ?
At the start of each round, this formation's Men units have a 100.0% chance to dispel a random debuff when defending.
The Shadow Doom-Forged Maces Doom-Forged Maces [Commander] HP +180 [Commander] Attack +6 [Commander] Focus +5 [Unit] Defense +4 ?
At the start of each round, if allied Trolls are present, the next instance of damage received is reduced by 36.0%.
Qurwan Ebony Pike Ebony Pike [Commander] Command +20 [Commander] Attack +6 [Unit] Attack +5 [Unit] Defense +5 ?
[Against 1 Enemy Formation(s)] Damage dealt -6.0%. [Against 1 Enemy Formation(s)] Damage dealt reduced by an additional 2.0% for each allied Dwarves, Men, or Elves unit type present. Stacks up to 3 times.
Grishnakh Eviscerator Eviscerator [Commander] Command +20 [Commander] Focus +6 [Unit] Attack +5 [Unit] Defense +5 ?
Increases the damage dealt by this formation's Reaper by 12.0%. Random Melee Units in 1 formation(s) take(s) normal attack damage on behalf of Reaper (ineffective if no allied melee units remain).
Khaldoon Fang Of The East Fang Of The East [Commander] HP +180 [Commander] Attack +4 [Commander] Defense +4 [Unit] Attack +5 ?
In the first 4 rounds, reduces this formation's units' damage received from Mounted Units by 4.0% ➡ 24.0%.
Witch King Fellbeast reins Fellbeast reins [Commander] Command +30 [Commander] Focus +6 [Unit] Attack +6 [Unit] Defense +4 ?
The Witch-king gains the following effects in sequence:
Focus reaches 50 ➡ The Commander's formation has a 20.0% chance to deal maximum damage each round.
Attack reaches 100➡ The first instance of damage dealt by the Commander's formation +50.0%.
Initiative reaches 60➡ The Commander's formation has a 8.0% chance to receive Follow Up each round."
Eomer Firefoots Reins Firefoots Reins [Commander] Command +30 [Commander] Attack +6 [Unit] Attack +4 [Unit] Defense +4 ?
Éomer and his formation unit gain the following effects in sequence:
Initiative reaches 30: The next instance of damage dealt by Éomer +30.0%.
Initiative reaches 50: Mounted Units in Éomer's formation prioritize attacks on enemy Ranged units.
Adunae Forsaken Scythe Forsaken Scythe [Commander] HP +145 [Commander] Attack +6 [Commander] Focus +6 [Unit] Attack +4 ?
The Commander's formation gains the following effects in sequence as Adûnae's stats increase:
Attack reaches 50: Damage dealt +4.0%.
Attack reaches 100: Damage dealt +4.0%.
Focus reaches 50: Damage received -4.0%.
Focus reaches 100: Damage received -4.0%.
Agzok Giant Axe Giant Axe [Commander] HP +215 [Commander] Attack +4 [Commander] Focus +4 [Commander] Defense +4 ?
Mountain-Bound: [Agzok] Damage dealt +2.5% - 15.00% when battling on Stone producing land.
Treebeard Gift Of The Forest Gift Of The Forest [Commander] HP +215 [Commander] Attack +6 [Commander] Focus +6 [Unit] Defense +4 ?
The Commander restores 100.0% HP to this formation's units once each round. Has a 60.0% chance to dispel 1 debuff. If this formation is formed of Ents, this effect triggers one more time.
Gandalf the Grey Glandring Glandring [Commander] Command +30 [Commander] Focus +4 [Unit] Attack +5 [Unit] Defense +5 ?
Damage received by the Commander's formation -2.0 ➡ 12.0%.
Grima Grimas Dagger Grimas Dagger [Commander] Command +20 [Commander] Attack +6 [Commander] Focus +4 [Unit] Defense +4 ?
Each round, 1 enemy formation have a 2.0% ➡ 12.0% chance to succumb to Madness.
Arwen Hadhafang Hadhafang [Commander] Command +30 [Commander] Focus +5 [Unit] Attack +4 [Unit] Defense +5 ?
[Arwen] Recovery effectiveness +15.0% and Focus Damage dealt +15.0% when the army includes both Elves and Men
Falgin Hardy Buckler Hardy Buckler [Commander] Command +30 [Commander] Attack +4 [Commander] Defense +4 [Unit] Defense +6 ?
Reduces damage received by this formation's Melee Units by 6.0%. Increases damage dealt by this formation's Ranged Units by 6.0%. The above effects gain 6.0% for each allied Dwarves unit present. Stacks up to 3 times.
Helm Horn of Helm Hammerhand Horn of Helm Hammerhand [Commander] Command +30.0. [Commander] Attack +6.0. [Commander] Initiative +2.0. [Unit] Attack +6.0. ?
Grants the following effects according to Helm's stats:
Attack reaches 80: Damage dealt by the Commander's formation unit +9.0%.
Command reaches 450: Damage dealt by 3 allied formation units + 6.0%.
Faramir Longbow Of The Ranger Longbow Of The Ranger [Commander] Command +20 [Commander] Attack +6 [Unit] Attack +4 [Unit] Defense +4 ?
In the first 2 rounds, Faramir and this formation's Ranged Units gain Initiative, and their damage dealt is increased by 10.0% ➡ 60.0%.
Haldir Marchwarden Bow Marchwarden Bow [Commander] HP +145 [Commander] Attack +4 [Unit] Attack +5 [Unit] Defense +5 ?
Elf units in the Commander's formation gain Initiative and their Defense +3.0 ➡ 18.0 when battling on wood land.
Maltok Mask Of The Beholder Mask Of The Beholder [Commander] Command +20 [Commander] Attack +5 [Commander] Defense +4 [Unit] Defense +5 ?
This formation's Beasts unit normal attacks have a 5.0% ➡ 30.0% chance to inflict Madness on enemy units for 1 round.
Lathar Messenger Messenger [Commander] Command +20 [Commander] Attack +5 [Unit] Attack +6 [Unit] Defense +6 ?
Reduces damage received by this formation's Mounted Units by12.0%. In the first 5 rounds, this formation's Fallen have a 100.0% chance to Protect 1 allied formation(s) each round, and damage received is reduced by an additional 6.0%.
Thranduil Mirkwood Crown Mirkwood Crown [Commander] HP +215 [Commander] Attack +6 [Commander] Defense +4 [Unit] Defense +6 ?
Reduces damage received by this formation's Elves units by 18.0% when battling on wood land
Mouth of Sauron Morgul Scythe Morgul Scythe [Commander] Command +30 [Commander] Defense +5 [Unit] Attack +4 [Unit] Defense +5 ?
[First Round] [Against Mouth of Sauron and 1 Enemy Commander(s)] 60.0% chance of being stunned for 3 rounds.
Cestaro Morgul Staff Morgul Staff [Commander] HP +215 [Commander] Focus +6 [Commander] Defense +5 [Unit] Defense +5 ?
[Commander] 40.0% chance for Focus Damage dealt +5.0% when dealing Focus Damage. Can stack 5 time(s)
Balin Moria Helmet Moria Helmet [Commander] Command +20 [Commander] Attack +6 [Unit] Attack +4 [Unit] Defense +6 ?
Increases the damage Balin and this formation's Dwarves units deal to Orcs and Dragons by 12.0%.
Glasha Mystic Touch Mystic Touch [Commander] Command +0 [Commander] Focus +6 [Commander] Initiative +2 [Unit] Defense +5 ?
Glasha's Poison Damage dealt +3.0% after an allied unit deals Poison Damage Stacks up to 10 time(s) and lasts till the end of combat
Isildur Narsil Narsil [Commander] Command +30 [Commander] Defense+4 [Unit] Attack +6 [Unit] Defense +6 ?
30.0% chance for the target to succumb to Madness after each normal attack when your army is composed of only Men. Lasts for 1 round. Has a 50.0% chance to dispel a buff from the target when your army is composed of Men and Elves.
Gandalf the White Narya Ring Of Fire Narya Ring Of Fire [Commander] Command +30 [Commander] Focus +6 [Unit] Attack +5 [Unit] Defense +5 ?
After the Commander launches normal attacks, deals 60.0% Physical Damage once and 60.0% Focus Damage once.
Reduces this formation's damage received by 6.0% when the enemy army includes Orcs.
Galadriel Nenya Ring Of Water Nenya Ring Of Water [Commander] HP +145 [Commander] Focus +6 [Commander] Defense +6 [Unit] Defense +6 ?
Each round, for the first 2 instances of Focus Damage dealt by Galadriel, gain Follow-up Healing: restores 120.0% HP to the Commander's formation unit once.
Elladan Nocturne Nocturne [Commander] HP +180 [Commander] Attack +6 [Unit] Attack +5 [Unit] Defense +4 ?
The target of each normal attack suffers one of the following effects:
Defence -6.0 for 1 round
Attack -2.0 for 1 round
Receives 120.0% Physical Damage once
Thorin Oakenshield Oakenshield [Commander] HP +215 [Commander] Attack +6 [Commander] Defense +6 [Unit] Defense +4 ?
Increases Thorin's damage dealt by 10.0% when fighting Orcs and Uruk-hai units. Reduces this formation's damage received by 6.0% when the enemy army includes Orcs.
Zegrid Plunders Flame Plunders Flame [Commander] Command +20 [Commander] Attack +6 [Unit] Attack +6 [Unit] Defense +4 ?
[Each Round] [Against 1 Enemy Formation Mounted Units] 24.0% chance to succumb to Madness.
Shagrat Rageblade Rageblade [Commander] HP +215 [Commander] Defense +4 [Unit] Attack +4 [Unit] Defense +4 ?
When your army is composed of only Uruk-hai units, this formation's units ignore 4.0% ➡ 24.0% of target's Defense when attacking, but their Defense is also reduced by 2.0 ➡ 12.0.
Azog Razor Shoulder Armor Razor Shoulder Armor [Commander] Command +22.0. [Commander] Initiative +4.0. [Unit] Defense +6.0. [Unit] Attack +6.0. ?
Damage dealt by the Commander's formation unit to targets affected by Stun or Madness +5.8% - 35.0%.
Hirgon Red Arrow Red Arrow [Commander] Command +30 [Commander] Attack +4 [Commander] Defense +4 [Unit] Defense +4 ?
When your army is composed of only Men, increases the recovery received by up to 1 allied formation unit by 4.0% ➡ 24.0%.
Eowyn Rohans Refuge Rohans Refuge [Commander] HP +180 [Commander] Attack +4 [Commander] Defense +5 [Unit] Defense +4 ?
In the first 4 rounds, reduces Ranged Damage received by this formation's Melee Units by 5.0 ➡ 30.0%.
Kirun Shield Of The East Shield Of The East [Commander] Command +30 [Commander] Defense +4 [Unit] Attack +6 [Unit] Defense +6 ?
[Unit] Damage (Evil Men) +5
[Unit] HP (Evil Men) +5
Celeborn Sindar Scepter Sindar Scepter [Commander] Command +20 [Commander] Focus +6 [Unit] Attack +4 [Unit] Defense +6 ?
Every 2 round(s). this formation's units recover 300.0% HP once, and their Defense increases by 6.0. Lasts for 1 round(s).
Gorbag Skull Banner Skull Banner [Commander] Command +30 [Commander] Focus +4 [Unit] Attack +4 [Unit] Defense +4 ?
Increases the Defense of this formation's Orcs units by 1.6 ➡ 10.0 (effect modified by Commander's Focus stat).
Sauron Smiths Gift Smiths Gift [Commander] Command +30 [Commander] Focus +6 [Commander] Defense +5 [Unit] Attack +5 ?
For the first 2 rounds, increases the Attack and Focus of 1 enemy Commander(s) by 6.0 each round.
From round 3 onward, Attack, Focus, and Initiative -6.0 each round. Stacks each round and cannot be purified.
Theoden Snowmanes Reins Snowmanes Reins [Commander] Command +30 [Commander] Defense +4 [Unit] Attack +6 [Unit] Defense +4 ?
Reduces damage received by this formation's Light Cavalry, Outrider, Cavalier, and Marshal by 25.0%.
Skalhelm Stalkers Bow Stalkers Bow [Commander] HP +180 [Commander] Focus +6 [Commander] Initiative +2 [Unit] Attack +6 ?
[Round 1] [Against 1 Enemy] Deals 1500.0% Poison Damage. [Prioritizes Enemy Ranged Units] [Against Enemy Ranged Units] Poison Damage received +6.0%. The effect lasts till the end of combat
Frodo & Sam Star Glass Star Glass [Commander] HP +215 [Commander] Defense +4 [Commander] Initiative +2 [Unit] Defense +5 ?
In the first 2 rounds, this formation has a 70.0% chance to Evade all damage when the enemy army includes Orcs.
Denethor II Stewards Coronet Stewards Coronet [Commander] HP +145 [Commander] Attack +4 [Unit] Attack +6 [Unit] Defense +6 ?
Reduces damage received by this formation's Militia, Spearman, and Guard of the Tower by 25.0%
Black Serpent The Serpents Banner The Serpents Banner [Commander] Command +30 [Commander] Focus +4 [Unit] Attack +6 [Unit] Defense +6 ?
From Round 6 onward, Attack of the Commander's formation +30.0.
Beruthiel Tiara Of The Fallen Queen Tiara Of The Fallen Queen [Commander] Command +20 [Commander] Focus +6 [Unit] Attack +6 [Unit] Defense +6 ?
When enemy army includes Men, Berúthiel's Focus increases by 6.0, and this formation's damage dealt increases by 12.0%.
Beorn Tribal Mortal Bond Tribal Mortal Bond [Commander] HP +180 [Commander] Attack +6 [Commander] Defense +6 [Unit] Attack +5 ?
During combat, increases Commander Attack by 15.0. If the enemy army includes Orcs, Attack increases by an additional 10.0.
Dwalin Twin Axes Twin Axes [Commander] HP +215 [Commander] Attack +4 [Unit] Attack +4 [Unit] Defense +4 ?
[Dwalin] Normal Attacks have a 20% chance of Damage dealt +16.6% ➡ 100.0%
Yusraa Twin Daggers Twin Daggers [Commander] HP +180 [Commander] Attack +4 [Commander] Defense +4 [Unit] Defense +5 ?
In the first 3 rounds, this formation has a 15.0% ➡ 90.0% chance to gain Follow Up when your army is composed of only Evil Men.
Ugluk Ugluks Cleaver Ugluks Cleaver [Commander] HP +145 [Commander] Attack +6 [Unit] Attack +6 [Unit] Defense +4 ?
Deals 60.0% - 180.0% additional Physical Damage to targets after using a normal attack.
Elrond Vilya Ring Of Air Vilya Ring Of Air [Commander] Command +30 [Commander] Attack +5 [Unit] Attack +6 [Unit] Defense +5 ?
After launching normal attacks, deals 70.0% Damage once to 1 Enemy Formation(s), and inflicts Pursuit.
Boromir White Tower Shield White Tower Shield [Commander] Command +30 [Commander] Attack +4 [Unit] Attack +4 [Unit] Defense +4 ?
From Round 6 onward, Damage dealt by Men unit in the Commander's formation +40.0%.